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Wiki fan non officielle

Bodycam loadout builder

Lightweight planner for the five published loadout slots — presets for DM/TDM and Wingman duos, optional notes (RP budget / duo roles) in the share URL, and a hub range checklist before you queue.

  • Slots: Primary, Secondary, Melee, Explosive, Gadget (Steam / Locked & Loaded coverage).
  • Named gadget options on this wiki: FPV drones (stabilized + acro), reconnaissance RC cars, throwables.
  • Primary/secondary/melee/explosive choices use published purpose language — exact weapon models live in the Early Access client.
  • Optional notes=: e.g. RP budget this primary only · flyer=me / holder=duo — encoded in Copy link.
  • Hub + RP loop: one primary → one attachment change → hub range → DM/TDM → Wingman (full guide on /loadout).
  • No damage calculator, redeem codes, invented gun names, tier lists, or meta recipes.
  • ~400 attachments cited in Locked & Loaded coverage — confirm unlocks and shop prices in your build.

Loadout builder

Fill the five published slots. Gadget options use named items from the wiki; weapon models are chosen in the Early Access client. Optional notes (RP budget / duo roles) ride in the share URL with your build.

Presets

  • DM / TDM learning: Forgiving primary + throwables while the body-cam view still feels heavy.
  • Wingman duo — recon (FPV): One flyer on stabilized FPV; partner holds the fight angle.
  • Wingman duo — fight-ready: Fight-first Primary + throwables when both players stay off tablets.

Wingman deep dives: How to play Wingman · Loadout & attachments · Wingman mode

Hub range checklist (before Wingman)

Facts already on this wiki / Steam coverage — spend RP one change at a time; practice ADS and recoil before competitive queues.

  1. Open the v0.8 hub shooting range (Locked & Loaded coverage).
  2. Spend RP on one primary you actually queue with — sketch roles + RP budget in notes.
  3. Practice ADS/recoil under the true body-cam frame; change one attachment at a time (control / ADS / utility).
  4. Validate that one change in Deathmatch or Team Deathmatch before buying more.
  5. Queue Wingman only when Primary + Gadget roles are clear with your duo.

Full attachment loop and Wingman vs DM/TDM table: /loadout. Duo habits: /guides/how-to-play-wingman.

Copyable loadout

Bodycam loadout (wiki planner — confirm exact item names in the client)
Primary: —
Secondary: —
Melee: —
Explosive: —
Gadget: —
Note: ~400 attachments cited in Locked & Loaded coverage; no DPS/meta invented here.

How to use this tool

Fill each of the five slots, or start from a preset. Add a short optional note — RP budget for one primary, duo flyer vs holder, hub-range done — it is encoded in the share URL with your build. Use Copy loadout for plain text or Copy link so a pasted URL restores the same plan.

Follow the hub range checklist on this tool: one primary, ADS/recoil under body-cam view, one attachment change at a time, then a short DM/TDM validate before Wingman. Deep Reissad Points spending discipline lives on the loadout guide — this tool sketches roles; the client holds exact weapon model names and live RP prices.

When to use presets

Use DM / TDM learning when the body-cam view still feels heavy and you want a controllable primary plus throwables. Use Wingman duo — recon (FPV) when one teammate flies stabilized FPV and the other holds. Use Wingman duo — fight-ready when both players need a fight-first Primary and throwables instead of tablet time.

Presets are planning shortcuts only. Confirm live item names, attachments (~400 cited in Locked & Loaded coverage), RP multipliers/prices, and playlists in the Early Access client — this wiki does not invent gun models or DPS. Read how to play Wingman and the loadout guide for duo habits and RP spend loops.

À lire aussi

Faits vérifiés sur Steam et couverture Locked & Loaded (5 sep 2026).

Ouvrir Bodycam sur Steam